Today, we'll continue where left off in the last video and that's where we were about to extract mesh data, like vertices, uv's and indices from FBX mesh node attributes. Later in this video I'm also going to import meshes that have multiple levels of detail or LODs.
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00:00 - intro
00:46 - get mesh data function
01:32 - getting and unifying vertex positions and indices
03:48 - materials and sub-meshes
05:03 - getting per polygon material indices
06:42 - extracting normal vectors and tangents
09:42 - getting uv coordinates
12:08 - creating a mesh with LODs in Maya
13:55 - get lod group function
15:57 - split mesh by material
keywords: FBX, game asset, content browser, Autodesk, LOD
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries