Pokémon Type (im)balance was influenced by its JRPG roots.

Опубликовано: 13 Июль 2026
на канале: CammyMeeleTea
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What if we brought up weaker types? In this video, we make adjustments to the type effectiveness of different pokémon types, in hopes that this gives bad typings some love. The goal isn't to make every type perfectly equal. It's to reduce the distance between the F tier types and C tier types. It'll probably need testing and revision, but that is part of the process. This is not purely explained from a competitive or casual standpoint, so hyperfixating on Smogon, VGC, or single player will definitely go against the point of the video.

Many ideas were changed and scrapped during the conception and development of Pokémon. Did you know there was once an point in conceptualization that your opponent would take away some of your Pokémon if you lost a battle? They decided that would be devastating for the simple JRPG more about collecting and trading.



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Timestamps:
00:00 - Introduction
01:00 - Pokémon is a JRPG
03:30 - What is the identity of Pokémon Types?
05:20 - The 3 Main Rules I'm Following
06:51 - Disclaimer
06:58 - Bug
11:08 - Ice (Revised)
12:06 - Rock
14:18 - Grass
16:30 - Poison
18:16 - Conclusion
19:59 - Recommendations

Check the Modified Type Chart here:
https://docs.google.com/spreadsheets/...

Watch the Ice-Type Rant Trilogy here:
   • The Ice-Type Pokémon Rant [Trilogy]  

Check out Dr. Lava's Twitter Account:
  / drlavayt  

Check out Reggie-800's Nintendo Secrets's Twitter Account:
  / reggie_800  

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Outro Song: Driftveil City (CD Version) - Pokémon Black & White
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Move Infographics:
Made by me, but inspired by the ones WolfeyVGC or his editor(s) use. Check out his channel here for VGC content:    / @wolfeyvgc  

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