Let’s take a look and one of the coolest recent updates to Adobe 3D Sampler: You can now expose the attributes of your material so that the settings can be tweaked in other software when exported as .sbasr files! In this video, I’ll give you a quick demonstration of how it works.
Find more about this tutorial and its resources at the ZBGs website:
https://www.zbrushguides.com/tutorial...
Also, if you want to learn how to create your own advanced materials and other assets, check out the Asset Library Workshop from the 3DConceptArtist website:
https://www.3dconceptartist.com/asset...
0:00 - Intro
1:41 - What is an Expose Parameter
4:01 - Oak wood Material Sample
4:25 - Exposing the Parameters
5:56 - Adding Parquet, Scratches, and Dust Layer
6:47 - New material and Masking with the heigh
8:17 - Rust Material Sample
9:35 - Creating your Own Material
18:33 - Turning on Exposed Parameters with every layer
21:14 - Exporting the Material to Substance 3D Painter
22:25 - Tweaking the Parameters inside 3D Painter
24:04 - Exporting the Materials to Blender
25:23 - The official Adobe Plugin for Blender
26:10 - Adjusting the Expose Parameters in Blender
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