Hello everyone!,
This is the second video of a series of tutorials I wanted to make on Dialogue Systems, from loading a simple external text file to branching and special functions. I've never done a tutorial before and I know that my pacing is probably quite not right, but please help me improve as well in the comments below and ask whatever questions you may have! :)
This video focuses on devising a stop algorithm to determine start and end of dialogues, and then goes on to creating and explaining a dialogue trigger script to allow for different dialogues to be triggered at different times and places. In the end we connect the dialogue text with characters that are speaking, by changing the color of the text depending on the speaker!
Next week we'll delve into branching!
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You can check the indie game I'm developing, Into a Dream, in the social media below
FACEBOOK @ / intoadreamgame
DISCORD @ / discord
INDIEDB @ https://www.indiedb.com/games/into-a-...
PATREON @ / filipefthomaz
Have a wonderful week! Hope this might be of any help, and don't hesitate to ask anything!,
See you next week!