#FaceIt #FacialRig #Rigging
In this episode, I am giving a quick look at this FaceIt addon by FYNN BRAREN that allows you to quickly setup facial rig, by setting face landmarks, bones, controllers, as well as automatically preparing and baking the 52 face blend shapekeys for control using iPhone X or iPad Pro!
So far I am testing it with mbLAB character generator. The FaceIt addon works great, except for one area during skin binding, sometimes failed depending on your 3D head model, it needs to be clean geometry. I think it was failing when binding the eyelashes.
The procedure that I noted:
1) Prepare head or face
2) Assign areas LR eyeballs, upper lower teeth, tongue, etc
3) Use landmark template for face, adjust accordingly, watch out around eyes and lips
4) Project landmark, generate rig
5) Bake blendshapekeys if you are using it with iPhone X or iPad Pro
6) Test the result. Re-order blendshapes if you are using if with FACE CAP app data or if you simply use ARKit, just export.
7) You can perform in realtime also using Face Cap built in custom head or sending OSC signal into your computer via AddRoutes addon.
I am going to study this addon a bit more and using it for other characters. I found all these Blender addons working together inside Blender really cool. Give FaceIt a try yourself!
* FaceIt Addon:
https://blendermarket.com/products/fa...
* FaceIt Documentation:
https://faceit-doc.readthedocs.io/en/...
* FaceIt Demo on Jason head from Braren:
• Faceit Process - Jason - Generate IPh...
* Quick Test Realtime Eevee Render:
• DEMO / mbLAB and FaceIT Facial Rig Qu...