This video is Part 2 of a 2 part series showing how to easily record and playback head motion from Faceware Studio 1.0 to a Metahuman in Unreal Engine for virtual production.
This video focuses on the playback of head motion recorded to a Face component animation track only. Usually, a Metahuman Actor's head motion is controlled by the Body component. This video shows how to make a simple adjustment to the FACEAnim_BP (blueprint) to allow the Face component to control head motion, so that a single animation recording from Faceware Studio can be used to playback both facial and head motions.
Part 1 of this video series shows how to record the face animation asset used in this demo:
• Faceware1.0 / Metahuman Head Motion Record...