Show how to make an object rendered in a void feel grounded by adding a plane with an ambient occlusion shader. Walk through some settings and tuning for the ambient occlusion.
One thing I should have mentioned in this video but didn't think about is you can go to the ground plane shape in the attribute editor, render stats section, and turn off visible in reflections & refractions. I didn't need to since my object was so matte, but if you have a glossy object, the ground plane may cause problems if you don't turn these off.