Wave Function Collapse Is A Thing - Godot 4.1 C# (Full Lesson)

Опубликовано: 13 Июнь 2026
на канале: hamsterbyte
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It was recently brought to my attention by a comment that 4.2 introduces breaking changes to this system. So stick with 4.1 if you want to download and run the project from Git. It was also mentioned that the plugin may think it is GDScript, so double check when enabling the plugin that the language is set to C#. Thanks for all the support everyone!

GIT
https://github.com/hamsterbyte/Wave-F...
Godot 4.1
https://godotengine.org/download/wind...
.NET 6.0
https://dotnet.microsoft.com/en-us/do...

Intro 0:00
Explanation of Algo 0:19
Code Start 4:49
WFCCell Class 5:48
WFCGrid Class 12:10
Thoughts and Testing 21:11
Using Your Own Tiles 25:09


In this video, we'll dive headfirst into the fascinating world of procedural level generation. You'll learn how to harness the power of the Wave Function Collapse algorithm to create dynamic and infinitely varied game worlds in Godot 4.1.

Here's what you can expect in this tutorial:
🔷 Understanding the Wave Function Collapse algorithm and its applications in game development.
🔷 Writing clean and efficient C# code to implement the algorithm seamlessly within Godot.
🔷 Tweaking and customizing the algorithm to suit your game's design and style.
🔷 Tips, tricks, and best practices for debugging and optimizing your procedural level generation system.
🔷 Real-world examples and practical demos to illustrate the process step by step.

Whether you're a seasoned Godot developer looking to level up your skills or a newcomer eager to explore procedural generation, this tutorial is for you. By the end of this video, you'll have the knowledge and confidence to create breathtaking, procedurally generated game levels in Godot 4.1.

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