[Making an MMO] Episode 5 - Tilemaps and render batching

Опубликовано: 31 Март 2026
на канале: UnitOfTime
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Today's episode is about generating, storing, and drawing tilemap data. After adding our tilemap, we lose some performance, so we explore a technique called render batching to regain our lost performance.

This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.

Thanks for watching!

// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com