In this video for Hierarchy Game Development progress I am showcasing some range systems implemented on the AI as well as the player and it's moves, Shift-Clicking for Player movement to stack orders, and a basic waypoint system!
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В ШТАТЫ ПРИШЛА ЗИМА!
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[Unity3D] Hierarchy - The Game - Dev #8 | Crafting, Terrain, and Hunter AI
[Unity3D] Hierarchy - The Game - Dev #7 | Status Effects, Evasion Steering, Squad AI
[Unity3D] Hierarchy - The Game - Dev #6 | Soul Cubes, New 3D Model, Experience Bar
[Unity3D] Hierarchy - The Game - Dev #5 | Extending Behaviours, New GUI, Advanced AI, Teleportation
[Unity3D] Hierarchy - The Game - Dev #4 | AI Behaviours, Climbing, Default Attack, Health Bars
[Unity3D] Hierarchy - The Game - Dev #3 | Waypoint Generation, AI Movement, Power Range
[Unity3D] Hierarchy - The Game - Dev #2 | Waypoints, Range, Powers
[Unity3D] Hierarchy - The Game - Dev #1 | Pathfinding, Moves, AI
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