[Unity3D] Hierarchy - The Game - Dev #1 | Pathfinding, Moves, AI

Опубликовано: 01 Май 2026
на канале: Jon Evans
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This is the start of a series of videos that will be covering the overall development of new game - Hierarchy.

In order to keep things simple I won't flat out discuss all the features that I plan to have, but I can tell you about what's in this video.

This video shows off basic pathfinding using an A* Pathfinding implementation, 2 basic moves that the unit has, basic control, cancelling of move casting, and dropping a usable item.
The moves are :
Throwing knifes (using a suspiciously looking match like placeholder)
Teleportation (which very rarely teleports you to where you are supposed to go)
The item drop has no functionality attached yet, but does have working cool downs, and max uses.

The miner bots, and the capsule are placeholders until more game mechanics are added to the game. I am still working on the inventory system, cooldowns on moves and more.