There are many Cyberpunk Worlds out there at this point, but few are as iconic as the original Ghost in the Shell.
I was always inspired by the backgrounds in the film so I decided to use one as inspiration in creating an Environment in UE4. Check out my ArtStation for more details about the project, including the ref image.
https://www.artstation.com/artwork/Ke...
My goal was to capture the feel of that image, not replicate it exactly. I've added and adjusted a few things to play with space. I did make use of Kitbash3D for the background buildings, Easy Fog, Megascans, and some steam FX assets from the old infiltrator demo.
Modeled and UV'd in Maya. Then Textured in Substance Painter. Lit, assembled, and rendered in UE4. Final touches for color correction, lens barreling, grain, and bloom in After Effects. I added the music to create additional mood.
Thanks for checking it out!