This is part of the Mega Man Legends UE4 Redux Project or MMLX.
This is a timelapse of the modeling and texturing process I used for the Ocean Tower Exterior asset. There is still more to be done, but this should give some insight into the various techniques I used throughout the process.
It is also mostly unedited, so you may find some long pauses or jumps in time because of computer issues or if I took a break and left it recording.
My primary toolset is Maya and Substance Painter, so these were heavily leveraged throughout this build.
The geo still needs to be optimized, as well as the lightmaps. I also need to update a few more textures before I can call this final.
The music is from Final Fantasy 9. A favorite soundtrack of mine.
If you guys make it through the whole thing, BRAVO!!! If you have any questions I'd be happy to answer them to the best of my knowledge. I'm learning a lot in this process too!
Thanks for watching!