Lectures in 3D (1): Representation of Objects in 3D, or 3D Technology in a Nutshell

Опубликовано: 16 Март 2026
на канале: Games Fundamentals
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The first lecture in 3D cycle introduces some essential mathematical and physical concepts, as well as presents some basic 3D techniques. The detailed agenda is a s follows:

MATHS
01:53 3D coordinates systems
06:06 Vectors (revision)
16:31 Multiplication of vectors
29:18 Normal vectors

PHYSICS
32:34 Types of lighting
36:10 Phong Reflection Model

3D GRAPHICS
46:38 Graphics primitives
53:10 Gouraud shading
55:33 From a 2D model to a 2D image: graphical pipeline