The first lecture in 3D cycle introduces some essential mathematical and physical concepts, as well as presents some basic 3D techniques. The detailed agenda is a s follows:
MATHS
01:53 3D coordinates systems
06:06 Vectors (revision)
16:31 Multiplication of vectors
29:18 Normal vectors
PHYSICS
32:34 Types of lighting
36:10 Phong Reflection Model
3D GRAPHICS
46:38 Graphics primitives
53:10 Gouraud shading
55:33 From a 2D model to a 2D image: graphical pipeline