This lecture introduces OpenGL as our 3D programming environment.
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Lectures in 3D (1): Representation of Objects in 3D, or 3D Technology in a Nutshell
Lectures in 3D (2): OpenGL Primer
Lectures in 3D (3:1): Transforms and Matrices Part 1
Lectures in 3D (3:2): Transforms and Matrices Part 2
Lectures in 3D (4): Vertex Buffer Objects (VBO)
Lectures in 3D (5): Libraries (GLM, freeglut, AssImp and 3dgl)
Lectures in 3D (6:1): Shader Technology, Part 1
Lectures in 3D (6:2): Shader Technology, Part 2
3D Scenes (1): Add some Light to your Scene
3D Scenes (2): Outdoor Scenes
Introduction to Shaders in Unity
3D Rendering is a Lie