#animation #procedural #geometrynodes
In this episode, I am sharing a simple Geometry Nodes setup that creates a Circular Array, where you can have some controls how things rotate and facing when you instance, so you can animate it using FRAME value.
Since the animated array uses instances, besides mesh instance collection, you can also use Grease Pencil objects.
Feel free to modify and reuse the node tree setup for your purpose. Enjoy!
GITHUB:
https://github.com/enzyme69/blendersu...