In this module, we look at controlling some of the V-Ray Fur settings using a texture. The Length, Thickness, Gravity, Bend and Density textures can use a grayscale texture. The values in the texture are multiplied by the value set in the Basic Parameters where White = 1 and Black = 0. The Bend Direction texture and Initial Direction textures can use an RGB texture to control the direction of the bending and the initial rotation of the strand in texture space: the red channel controls the parameters along the U direction, the Green channel - along the V direction and the Blue channel along the surface normal.