The second lesson covers the workflow for generating realistic exterior renderings:
Trees and grass require lots of polygons so we use V-Ray Proxy and V-Ray Fur to generate them efficiently
We use the Override Material function to speed up the lighting process
We use the V-Ray Sun and Sky system to match the illumination at a specific place in the world at a given time and day of the year
Using the Physical camera option we adjust the exposure and white balance of the image
We switch the illumination to image based lighting – using a panoramic high dynamic range picture of an environment and V-Ray Dome Light to illuminate our scene
We show how to setup night time illumination using the Dome Light and some of the lights covered in the Extra modules of Lesson 01