Niagara Fluids Audio-Reactive Liquid Simulation in Unreal Engine by RedefineFX / Real-Time

Опубликовано: 18 Март 2026
на канале: Jesse Pitela
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In this Niagara setup, a radial push force is linked to the audio file, pushing the liquid when the bass hits. Particles also cycle through a color gradient and get brighter the faster they move.
Learn how to set this up inside Niagara Motion: https://redefinefx.com/motion/
Start learning real-time VFX simulations in Unreal Engine 5 with my free Niagara Fluids Crash Course: https://redefinefx.com/blast/
Follow me on LinkedIn:   / jessepitela  
on X: https://x.com/RedefineFX