⁍ Wishlist: https://store.steampowered.com/app/34...
Today we reorganize some more! The last reorganization (for now) is to add all of our client specific logic into shared packages so that both the client and server can share code when building their physics simulation. That said, input handling and rendering will still remain "client specific". Finally, we built a common struct which will represent our system. This way we can dynamically build arrays of systems and execute them as needed in our game loop.
⁍ Series: https://bit.ly/MakingAnMMOPlaylist
⁍ VOD: • [E11 MMO Dev Livestream] Making Client and...
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com