➤ 8 frame jump on that ledge at 0:28
When you're up close to a ledge, you need to jump for an extra frame to get past it quicker.
Apparently I forgot this when I TASed version 1...
➤ Got the quick jump at 0:14 working at 0:43
It's an odd trick where the same A press that drops you off the ladder also makes you jump.
It only works with very high subpixels.
➤ Improved RNG vs the fleas so I don't stop for even one frame (shoutouts to some guy from Buster
University that deleted his account)
➤ Improved the zip quite a bit
Two pauses help me dodge the asshole and avoid falling and jumping up the ladder. But the lag was
way worse so I had to shoot one susan on the second screen. There are several ways to do the first
screen which are nearly frame ties and result in slightly different lag...
There's an interesting technique on the second screen I was able to cop from the any% movie. Since
the ENEMIES (not your bullets) have quantum properties in this game (i.e. collisions are only
checked every other frame), I can stand inside the susies for one frame. This is compatible with
one-tile vertical zips, and is faster than straining out a full jump at the beginning.
This game REALLY does not like being resynced. There's always an extra lag frame, some collision that doesn't sync, or a framerule that doesn't line up. I'll give you an example. You see the way I kill that flying pest at 1:12 with a one-frame jump? Well, it didn't work when I copy/pasted. I managed to get it working again by killing his comrade much sooner, enough that he and his smoke cloud despawned before the guy loaded in. That put him in a different sprite slot and got the one-frame jump working again.