In this last part, part 3, we finish with texturing the model using Photoshop. We start by opening up the Normal map, desaturate it, apply a High Pass filter on it to use as a base line for the texture. For more instruction on how I set up the Photoshop file to start skinning, check out this video: • Texturing Dinosaur 3D model with Photoshop...
Modeled with Blender 2.83, Textured with Photoshop.
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