Texturing Dinosaur 3D model with Photoshop & Blender / TIMELAPSE & GUIDE

Опубликовано: 16 Апрель 2026
на канале: Bill Nguyen
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Timelapse of my texturing progress for a 3D dinosaur model. Specifically "Tawa", a Triassic raptor-like theropod. Creature designed for project Prehistoric Fury : https://prehistoricfury.com

In this video you'll get to see and learn about the way to use Photoshop to make custom skin design for your creature model. It does not covers the modeling and sculpting process, for that you can check out my timelapse of the Psittacosaurus, on my channel. There are instructions and guidelines in the video and I have timestamps listed below.

Model made with Blender 2.81, Normal map baked using XNormal, textured with Photoshop.

00:56 Tips for sculpting
01:11 Export low and high poly models as OBJ file, load into XNormal to bake Normal map
01:23 Setting up PSD file, test skinning to showcase the basic process
02:31 In Blender, hover your mouse over the Shader editor window, press ALT+R to reload the textures every time you make an edit to the PSD file

02:42 Timelapse begin to create the final product
16:53 Timelapse over, turntable of the final result
17:05 Additional skins created using the same process