How to quickly set up a dynamic DNA style text animation in Cavalry using a Sub-Mesh and Oscillator Behaviour.
A Sub-Mesh can be used to animate text on a 'per-character' basis in Cavalry. Here, Alex walks through how it can be used in combination with the Oscillator and Duplicator to create a complex set up that's simple to put together. It's a completely dynamic scene with no keyframes so you can easily put your own spin on it by simply adjusting the attributes.
0:00 Intro
0:16 Creating the Text
0:48 Adding the Sub-Mesh
1:03 Animation
2:20 Duplication
Layers used:
Text Shape - https://docs.cavalry.scenegroup.co/no...
Sub-Mesh - https://docs.cavalry.scenegroup.co/no...
Oscillator - https://docs.cavalry.scenegroup.co/no...
Duplicator - https://docs.cavalry.scenegroup.co/no...
https://cavalry.scenegroup.co/
Created in Cavalry 1.5.1