In this episode, we take a look at Procedural Noise - or Perlin Noise. We cover what it is, where it came from, and then talk about a method for making it fast enough to be used in a real-time project. Then we just into the Ureal Material Editor and take a look at the basics of using the noise node.
Next week we'll use the noise node to create our first material with procedural noise.
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Learn more!!
Other videos like this one:
• WTF Is? Material - Noise in Unreal En...
• UE4 Flowing Noise Material tutorial
Web Resources
https://en.wikipedia.org/wiki/Perlin_...
https://developer.nvidia.com/gpugems/...
https://developer.nvidia.com/gpugems/...
https://flafla2.github.io/2014/08/09/...
https://www.khanacademy.org/computing...
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Learn to write shaders in HLSL:
• HLSL Shader Creation 1 - HLSL Shader ...
• HLSL Shader Creation 2 - Light and Sh...
• HLSL Shader Creation 3: Surface Shadi...
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Theme Music
Peace in the Circuitry - TeknoAXE
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - Still Younh
• Still Young