Unreal Engine 5: Parkour Series- Predictive Move / Freerunning (Part 2)

Опубликовано: 12 Октябрь 2025
на канале: UE5 Poseidon
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💲Freerunning Project Files: https://ue4tutorials.gumroad.com/l/pr...
💲Complete Parkour Series Project Files: https://ue4tutorials.gumroad.com/l/pa...
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Welcome back to my parkour tutorial series. This is part 2 of the predictive move / freerunning system. It covers:
Accurate detection for moveable objects.
Move to object being looked at most directly in relation to the input direction.
Modular blueprints for easy object creation using any mesh.
Jumpable object type with 6 different animation (small jump, big jump, flip, mantle, step up & step down)
Use spline option for jumpable objects (player jumps to closest position on spline)
Exit moveable object (with animation or not and customisable held time threshold)
Vaultable object type (randomised animations)
Swingable object type (with hand IK)
Vault to jump points, swingable points, floors or air
Parkour series integration (Beam walking & ledge climbing)
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🎥 RELATED VIDEOS & LINKS 🎥
Move X & Move Y variables:    • Unreal Engine 5: Parkour Series- Advanced ...  
Get Input Direction Function:    • Unreal Engine 5: Parkour Series- Beam Walk...  
Parkour series tutorial series playlist:    • UE5: Parkour series  
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✨ SUPPORT ME ✨
Gumroad (Exclusive project files): https://ue4tutorials.gumroad.com/
Patreon (Project files and more):   / ue4poseidon  
Ko-Fi (Donations/Tips): https://ko-fi.com/ue4blueprinttutorials

🔗 OTHER LINKS 🔗
itch.io: https://ue4poseidon.itch.io/
Sketchfab: https://sketchfab.com/UE5Poseidon
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   / @ue5poseidon  
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