💲Complete Parkour Series Project Files: https://ue4tutorials.gumroad.com/l/pa...
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Welcome back to my parkour tutorial series. This is the last video which covers optimising the whole project by improving the code and adding other updates. You can skip ahead to a certain section if you need:
Function and macro library: 00:00:39
New functions: 00:05:13
Parkour state enumeration: 00:06:12
Optimising the code (sliding example): 00:08:01
Optimising the code (vaulting and mantling example): 00:16:20
Testing for bugs and fixes: 00:19:55
New movement input: 00:24:51
Using common input keys: 00:27:21
General optimisation: 00:29:06
New event tick: 00:30:57
Using parkour state in animation blueprint: 00:32:20
Optimising the code (event graph): 00:34:18
IA Move: 00:35:12
Updating foot IK: 00:35:50
Updating hand IK: 00:37:02
I was initially planning to convert each mechanic to a component but I realised that since most of the mechanics were made to suit a single player third person character, there wasn't much of a point.
The important parts of this video are the new functions, macros and hand IK section
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🎥 RELATED VIDEOS 🎥
Parkour series tutorial series playlist: • UE5: Parkour series
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