Using Position Data - Shader Graph Basics - Episode 26

Опубликовано: 20 Октябрь 2024
на канале: Ben Cloward
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In this shader tutorial, I explain the different types of position data that are available to bring in to your shader (object position, vertex position, pixel position) and then we take a look at 3 examples of how to use position data. We use position data to apply a dark-to-light gradient to our model, to create a location-specific mask for our model, and to project textures onto our model in object space and world space.

Here's last week's video that covers swizzle and channel manipulation:
   • Swizzle & Channel Manipulation - Shad...  

And here's the playlist for the whole series:
   • Shader Graph Basics  

Shader Book Recommendations
https://www.bencloward.com/resources_...

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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...

Background Music
Speo - The Little Things
   • The Little Things  

#UnrealEngine #shadergraph #Unity