In this video, I'll set up the foundation for Primal Engine's asset pipeline and we'll start with defining data structures needed for importing and generating 3D mesh geometry.
(Red Episode)
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--- shaman --
Eearslya Sleiarion
keywords: mesh, geometry, procedurally generated, asset pipeline
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries