Game Engine Programming 024.1 - Setting up the geometry pipeline | C++ Game Engine

Опубликовано: 30 Сентябрь 2024
на канале: Game Engine Series
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In this video, I'll set up the foundation for Primal Engine's asset pipeline and we'll start with defining data structures needed for importing and generating 3D mesh geometry.
(Red Episode)

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Eearslya Sleiarion

keywords: mesh, geometry, procedurally generated, asset pipeline

by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries