Taming Component Brief Set up and adding commands

Опубликовано: 08 Февраль 2026
на канале: Alidon Unreal
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Product: https://www.unrealengine.com/marketpl...

This component gives you multiple ways to tame AI's, with the ability to give each a unique experience, and easily set up its tame method, multipliers, and other taming stats.



The project comes with two components ("CanTameComponent_BP" and "TameableComponent_BP") and two interfaces ("Taming_BPI" and "CanTame_BPI") which are the core focus of the project.



You can create new taming methods as well as mix and match them based off of 5 prebuilt core tame methods

Feeding
Trapping/Keeping in an area
Following it
Meeting a required statistic condition (ex. Health must be between 10-40 to accept tame method {such as feeding} )
Tame while condition is true (ex. Taming progress is added while health is between 10-40)


Different food types can be assigned different values, different multipliers can be set for each tame method, adjust taming progress values/timers, different behavior trees can be assigned based on AI's tame state (Wild, Taming, Tamed), can set max tames for player, and so on all from the component.