Interactive Player CutScenes with Event Dispatchers in Unreal Engine 5.3 (advanced topic)

Опубликовано: 04 Октябрь 2024
на канале: hawaiifilmschool
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In this advanced tutorial, we take a look at how event dispatchers can be used, so that the player character can control and respond to the sequencer. This is a much better system than putting control of the sequencer into the level blueprint, which then restricts it to the level. This system also lets you easily disable player control during the cutscene, if you choose to do that.