Components Vs Entities: A Closer Look at the Prefab Scene Graph Example in UEFN

Опубликовано: 28 Апрель 2026
на канале: hawaiifilmschool
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In this video, we take a closer look at components and entities and how they might be added or removed from prefabs. An entity is an invisible container meant to hold components; components are simply assets such as meshes or lights or actions such as programmed by Verse code. Together, components and entities are used to create prefabs, which are master templates that can be easily replicated in the game.