In this video, Daniel shows us the optimal placement of the Listener, how to use the Profiler in FMOD Studio to analyze different aspects of the audio, and how to use Event Instance limits to clean up the overall mix and improve performance.
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FMOD Studio 2.03 - Wet/Dry & Property Seek Speed
FMOD Studio 2.03 - Playlist Modes
FMOD Studio 2.03 - Multiband Dynamics
FMOD Studio 2.03 - Spectral Sidechain
Getting Started in FMOD - Episode 1 - FMOD Basics
Getting Started in FMOD - Episode 3 - Instruments
Getting Started in FMOD - Episode 2 Part 2 - Sheets
Getting Started in FMOD - Episode 4 - Logic Tracks
Getting Started in FMOD - Episode 5 - Parameters
Getting Started in FMOD - Episode 2 Part 1 - Events
Getting Started in FMOD - Episode 6 - Banks
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FMOD Studio 1.10 - Live Update
FMOD Studio 1.10 - Platform Optimization
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Audio for Unity 5: Survival Shooter (5/5) - Profiling and Final Touches
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Audio for Unity 5: Survival Shooter (1/5) - Up and Running
Audio for Unity 5: Survival Shooter (4/5) - Mixer Snapshots
Audio for Unity 5: Viking Village (2/5) - Basic Sounds
Audio for Unity 5: Viking Village (3/5) - Layered and Randomized Sounds
Audio for Unity 5: Viking Village (1/5) - Getting Started
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