In this video, Daniel takes us through the music system he created in FMOD Studio, shows us how to move smoothly between music segments with Transition Timelines, and how to drive the system with Unity script.
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FMOD Studio 2.03 - Wet/Dry & Property Seek Speed
FMOD Studio 2.03 - Playlist Modes
FMOD Studio 2.03 - Multiband Dynamics
FMOD Studio 2.03 - Spectral Sidechain
Getting Started in FMOD - Episode 1 - FMOD Basics
Getting Started in FMOD - Episode 3 - Instruments
Getting Started in FMOD - Episode 2 Part 2 - Sheets
Getting Started in FMOD - Episode 4 - Logic Tracks
Getting Started in FMOD - Episode 5 - Parameters
Getting Started in FMOD - Episode 2 Part 1 - Events
Getting Started in FMOD - Episode 6 - Banks
Behind the scenes of Project Sansar's audio implementation
FMOD Studio 1.10 - Smart Presets
FMOD Studio 1.10 - Live Update
FMOD Studio 1.10 - Platform Optimization
Audio for Unity 5: Survival Shooter (2/5) - Character Sounds
Audio for Unity 5: Survival Shooter (5/5) - Profiling and Final Touches
Audio for Unity 5: Survival Shooter (3/5) - Adaptive Music
Audio for Unity 5: Survival Shooter (1/5) - Up and Running
Audio for Unity 5: Survival Shooter (4/5) - Mixer Snapshots
Audio for Unity 5: Viking Village (2/5) - Basic Sounds
Audio for Unity 5: Viking Village (3/5) - Layered and Randomized Sounds
Audio for Unity 5: Viking Village (1/5) - Getting Started
Audio for Unity 5: Viking Village (4/5) - Footsteps and Music