I come back after some time to make some basics FX with Unity3D. This is a series of fx done with standard particle system, ShaderGraph and the brand new VFX Graph. I've done this to make me familiar with Unity 3D VFX workflow. I want to make soon a more complex FX Reel about Unreal Engine Niagara FX and Unity 3D FX.
What do you think? :)
Software Used: Unity3D 2022 LTS, Adobe Mixamo and Adobe Photoshop 2023
PS. I've make a restyling of my personal logo intro
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#fx #unity3d #vfx #realtime #3d #sparks #lightsaber #starwars #cgi #fun #niagara #unrealengine5