Using Custom Depth in Unreal 4 to cull inner triangles.
Опубликовано: 02 Ноябрь 2024 на канале: Tom Looman
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This material effect uses Custom Depth to cull inner triangles of a mesh to get a better looking "shell" works especially well on eyes and mouth geometry.
more info: http://www.tomlooman.com/the-many-use...