Basic Keying Realtime Video onto Geometry in Unreal Engine for Virtual Production

Опубликовано: 08 Октябрь 2024
на канале: Pixel Prof
24,226
509

This video shows a basic approach for keying a real time video feed (which also works with video files or still images) in Unreal Engine to place it onto geometry in a 3D scene. Special attention is given to the different Blend Mode options Unreal provides for supporting transparency.

01:20 Textures from real-time video, video files, image sequences and still images
02:55 Adding a 2D Plane
03:15 Create a master material by dragging texture onto scene geometry
03:50 Material Editor
04:33 Converting Texture into a Material Parameter
05:08 Adding MF_Chromakeyer
05:40 RGB Connections
06:22 Blend Modes & Opacity
11:47 Creating a Material Instance
12:20 Keying Parameters