Dual Quaternion Skinning 3dsMax Plugin (2007)

Опубликовано: 14 Июль 2026
на канале: pang1oss
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This was the first time we got the 3dsMax dual quat skinning plugin running. This plugin was developed at Crytek with Ladislav Kavan and was released open source. It was the first dual quat skinning plugin for a DCC app, and CryENGINE was the first game engine with this skinning technology.