In AI episode 6 the enemy now shoots at the player! I'm using the Cinemachine TargetGroup to frame both the AI and the player when the player dies to create a kill cam effect. And a red vignette post effect is used to create a damage effect when the player's health gets low.
Project files available here!
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Previous Episode (WeaponIK):
► • How to aim a weapon using inverse kinemati...
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Kia ora! 0:00
Weapon Input 0:23
Ai Shooting 01:48
Player Hitboxes 03:11
AI Health 04:33
Player Health 06:02
Drop Weapon 06:43
Vignette effect 07:36
Kill Cam 08:31
Clean up 10:04
Ka kite!: 11:12
#unity #thekiwicoder #ai #shooting #cinemachine #killcam #vignette
Thank you!
TheKiwiCoder