How to aim a weapon using inverse kinematics in Unity [AI #05]

Опубликовано: 13 Май 2026
на канале: TheKiwiCoder
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This tutorial Use Inverse kinematics to create a custom weapon ik system to aim a weapon at a target object by rotating the spine bones of your character. This makes it really easy to aim your AI agents at their foes!

Project files available here!
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Previous Episode (Equip Weapons):
►    • Equip weapons using Mesh Sockets and Anima...  

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Kia ora! 0:00
Weapon Ik: 0:18
Constraint weight: 2:48
Multiple bones: 3:19
Bone weights: 4:37
Limits: 5:23
GameAPI: 7:33
Agent Integration: 8:01
Updating Mesh Sockets: 10:19
Ka kite!: 13:12

#unity #thekiwicoder #weaponik #inversekinematics #aimingaweapon

Thank you!
TheKiwiCoder