This tutorial Use Inverse kinematics to create a custom weapon ik system to aim a weapon at a target object by rotating the spine bones of your character. This makes it really easy to aim your AI agents at their foes!
Project files available here!
► / thekiwicoder
Previous Episode (Equip Weapons):
► • Equip weapons using Mesh Sockets and Anima...
Follow Me:
► Discord: / discord
► Patreon: / thekiwicoder
► Twitter: / the_kiwicoder
► Instagram: / thekiwicoder
► TikTok: / thekiwicoder
► TheKiwiCoder: http://www.thekiwicoder.com/
Kia ora! 0:00
Weapon Ik: 0:18
Constraint weight: 2:48
Multiple bones: 3:19
Bone weights: 4:37
Limits: 5:23
GameAPI: 7:33
Agent Integration: 8:01
Updating Mesh Sockets: 10:19
Ka kite!: 13:12
#unity #thekiwicoder #weaponik #inversekinematics #aimingaweapon
Thank you!
TheKiwiCoder