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We're back on the Cozy Steam Game challenge! For this stream, we're going to look at getting the core loop elements implemented in line with the small scale GGD that we've written up, using the project as an example for replicable scoping and planning to ensure the best chance of success for indie game development - Let's do this!
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Software I use: Adobe CC, Logic Pro X, Godot 4.1, Unity 2022 LTS, Godot 4.1, Aseprite, Blender
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