Learn how to replicate actors and actor properties, as well as develop a simple but functional shooting mechanic for multiplayer games. Topics covered: Blueprint scripting, RPCs (Remote Procedure Calls).
NOTES:
At 16:30 you should specify a source material in the 'Create Dynamic Material Instance' node, but for the sake of the example it doesn't matter if you use the node or not.
A good workaround for the problem at 17:25 is to create a collision box around the target mesh and use an 'OnComponentOverlap' event to change the mesh color, instead of relying on physics calculations which will always be unreliable in multiplayer.
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