How I Built My First Pixel Art Game in 30 Days | TypeScript to Unity

Опубликовано: 18 Июнь 2026
на канале: Pandev
112
0

#devlog #unity #gamedev
In this video, I share my journey of creating a simple game from scratch in just one month.
I started with a custom mini game engine built with TypeScript, then transitioned to Unity to develop the game for Android mobiles.
You'll get to know about the process of porting the code from TypeScript to C#, adding new features, and incorporating ads to see if I could make any money.
I'll also discuss the challenges I faced while publishing the game on Google Play and how I dealt with multiple rejections.

Try it on itch: https://pandev08.itch.io/hell-bat

Link of the "typescript" web version, it is no where near the version made with unity, but anyway:
https://gwolf0.github.io/Hell-Bat-GE/

Keywords:

Game development
Unity
TypeScript
Mobile game development
Pixel art
Indie game
Game engine
C# programming
Adding ads to games
Publishing on Google Play