UE5 Audio Implementation - Massimo Caramella

Опубликовано: 15 Май 2026
на канале: massimo caramella
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Check out my game audio sound design reel! -
   • AUDIO PORTFOLIO - Massimo Caramella  

Linktree -
https://linktr.ee/massimocaramella

In this project I wanted to experiment with three main features:
A tweaked version of my previous project on chaos destruction sounds
Procedural foley cloth sounds and automatic footsteps based on the character movement, without the need of animation notifies.
A dynamic ambience built on quad emitters, splines and soundscape instead of a more manual spot sound placement.

Here you can find all the fantastic resources I used as references for the project.

Resources:
Weaver Audio - Quad ambience BP
   • Quad Ambiences for Audio in Metasounds  

AndyGBass - Alternative to anim notifies
   • GameAudio Technical Tips - Line Trace Repl...  

Mike Higgs - Chaos Destruction physics
   • Chaos Physics Collisions - Audio System - ...  

ZhuangJH - Procedural foley
   • How to Add Realistic Clothing Foley Sound ...