Check out my game audio sound design reel! -
• AUDIO PORTFOLIO - Massimo Caramella
Linktree -
https://linktr.ee/massimocaramella
In this project I wanted to experiment with three main features:
A tweaked version of my previous project on chaos destruction sounds
Procedural foley cloth sounds and automatic footsteps based on the character movement, without the need of animation notifies.
A dynamic ambience built on quad emitters, splines and soundscape instead of a more manual spot sound placement.
Here you can find all the fantastic resources I used as references for the project.
Resources:
Weaver Audio - Quad ambience BP
• Quad Ambiences for Audio in Metasounds
AndyGBass - Alternative to anim notifies
• GameAudio Technical Tips - Line Trace Repl...
Mike Higgs - Chaos Destruction physics
• Chaos Physics Collisions - Audio System - ...
ZhuangJH - Procedural foley
• How to Add Realistic Clothing Foley Sound ...