My game has a basic entity system. I show how Odin's "using" keyword simplifies things and helps me provide type safety when passing around entities in gameplay code. Follow me on Twitter: / karl_zylinski or join my Discord server: / discord
Handle Array code: https://gist.github.com/karl-zylinski...
"Handles are the better pointers" article: https://floooh.github.io/2018/06/17/h...
I use Odin programming language: https://odin-lang.org/
This video is an edited version of this Stream: • Stream #8 😻 Undo + entity system demo
Playlist with full CAT GAME gamedev streams: • CAT & ONION: Dev streams
Playlist with Clips from CAT GAME gamedev streams: • CAT & ONION: Videos
My background: I've worked on game engines (Bitsquid, The Machinery) and games such as A Way Out (Hazelight) and SOULBOUND (Friendly Foe)