In this final episode of "Make games using Odin + Raylib" we look at adding some basic level editor functionality to our game. I also talk a bit about manual memory management, since the level editor needs a dynamic array, which uses dynamic allocations.
We start with this code: https://gist.github.com/karl-zylinski...
And end at this code: https://gist.github.com/karl-zylinski...
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