In part 3 we will get the Scene from a SceneCaptureComponent, and the player screen from the back buffer.
In the end, you should have an OpenCV reader that can take input from an external camera/media source (we did this in part2), and now it can also take in data from the Scene or the Player screen. The input mode is set by an enum parameter.
We will be using both C++ and Blueprints.
get the code
https://github.com/Dukhart/UE4_OpenCV
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