In this Nvidia Omniverse Create tutorial, I'll show you how to non-destructively repeat/loop your animations, offset the star and end timing, reverse your animation, and duplicate animation clips. It's a really handy way to manage animations within your scene files.
Im just using a single rigged toy wooden train model with 0 - 100 frames of animation - but for long sequences - this is the perfect way to trigger animations and easily modify animated geometry without having to re-export animation data from your DCC (eg. 3ds Max, Maya, Blender, Houdini, C4D, etc)
For more Nvidia Omniverse Create tutorials and content visit:
https://edstudios.ca/motion-graphics-...