With the VUE plugin, you can duplicate cameras from the VUE scene within a native Maya scene to render the scene in the host application with the same camera settings. At the same time, cameras created in Maya can be imported into VUE as *.FBX files.
Patrice Paradis explains the workflow for both cases, including any required unit conversions between the host app and VUE, as well as how to transfer a camera animation created in the host app back to VUE standalone.
Learn more about PlantFactory, PlantCatalog and VUE at http://info.e-onsoftware.com.