Lessons and Project Files: https://www.sidefx.com/tutorials/wate...
To achieve a more refined collision, use the system from shot 1 to create a consistent splash source around the boat. Create a more precise simulation of the sail that will interact with the splash sim. Start by running a FLIP simulation of the splash that will be the base for other splash simulations. Use the FLIP sim to create custom fields - surface and velocities - to generate a more precise whitewater simulation. Run a whitewater simulation for the splashes.
00:00:00 Collision Refinement
00:14:46 Boat Splash Source
00:21:53 Sail Simulation
00:26:15 Splash FLIP Simulation
00:39:39 Splash Custom Volumes
00:44:09 Splash White Water Simulation
00:53:46 Rain for the Third Close Up Shot
01:02:38 Post-Process the Rain